helldivers2 all achievements: Complete Achievements Guide

Guide: helldivers2 · Published · 3,578 words · 19 min read

helldivers2 in-game screenshot
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Quick Answer: helldivers2 all achievements can be earned in one long co-op-focused run, but the hardest part is coordination on a few difficulty-based and hidden challenges, with the rarest achievements sitting around 10.7% unlock rate on Steam.

Overview and Completion Plan

helldivers2 all achievements are built around mission execution, team coordination, and a few very specific action goals rather than long collectible hunts. That means the fastest route to 100% is less about map-clearing and more about planning your squad loadout, choosing the right mission types, and deliberately farming the achievements that ask for unusual behavior, such as avoiding primary weapons or surviving chaotic stratagem situations.

The good news is that the list is small enough to be manageable and, according to SteamHunters, there are 38 achievements in total with 0 currently unobtainable achievements Source. That makes this a very healthy completion target compared with many live-service shooters that accumulate dead entries over time. It also means the guide can focus on practical routes instead of “wait for a fix” warnings.

A sensible completion plan usually starts with normal progression. Play through operations, unlock useful stratagems, and raise your personal comfort with mission flow before you chase the awkward trophies. Helldivers 2 is a cooperative multiplayer third-person shooter developed by Arrowhead Game Studios Source, so many achievements are easier when you stop thinking like a lone hero and start thinking like a coordinated fireteam. In practice, the game rewards squads that communicate about resupplies, orbital timing, extraction routes, and who is carrying what.

For time investment, HowLongToBeat currently reports roughly 32.43 hours for the main story, 65.01 hours with extras, and 89.29 hours for completion Source. That is a good benchmark for helldivers2 all achievements: the list is not absurdly long, but the endgame trophies can stretch the overall grind if you don’t target them efficiently.

  • Stage 1: Natural progression

    • Play missions normally.
    • Unlock core stratagems and ship modules.
    • Learn how objectives, extraction, and team revives flow together.
  • Stage 2: Difficulty and coordination achievements

    • Start checking off the clear-condition trophies tied to harder missions.
    • Queue with friends or use a reliable team for the awkward “nobody dies” style objectives.
  • Stage 3: Strange interaction achievements

    • Force the game to do odd things on purpose, such as resupply-pod kills or all-orbital placement challenges.
    • Build loadouts around the trophy, not around comfort.
  • Stage 4: Cleanup

    • Use mission-selective farming to finish any remaining hidden or rare achievements.
    • Work through the last few multiplayer-specific requirements with a premade squad.

For players comparing the experience to other big co-op shooters, this one leans more toward “skill plus setup” than “pure grind.” That is why a completion route matters so much: if you save the weird achievements for last, they feel much harder than they really are.

Rarest Achievements Table

The rarest achievements in helldivers2 all achievements are mostly the ones that demand specific mission types, perfect timing, or very unusual self-imposed constraints. Valve’s global achievement stats show the rarest of the 38 tracked achievements sits at only 10.7% unlock rate Source, and the same figure is echoed in the achievement trackers for the current top rarity Source. In other words, the hardest trophies are not impossibly hidden; they are simply awkward enough that many players never intentionally chase them.

Here is a practical rarity tier ranking based on the rarest tracked unlocks.

Tier Achievement Rarity % How to earn
S Hold my primary, I'm going in! 10.7% Complete a full Hard difficulty mission or higher without anyone firing their primary or support weapon.
S Gone in 360 seconds! 10.8% Complete a full Extreme difficulty Blitz mission and extract in under 6 minutes.
A Caught them by Supplies! 11.5% Kill a Charger with a resupply pod.
A It's the only way to be sure... 13% Have 6 orbital barrage stratagems in the same place at the same time.
B Let's call it a draw 24.7% Shoot off both arms on a Hulk and then extract while it's alive.
B Fully operational 25.3% Reach max level on one ship module.
B Hold My Liber-tea! 26.1% While using a jump pack, knock yourself into a ragdoll state.
C That which does not kill you... 26.7% Be injured in all limbs at the same time.
C Ship it! 31.7% Upgrade all ship modules at least 1 level.
C Hell Dive 32.2% Complete an Extreme difficulty mission or higher without anyone dying.

The top four are the ones most players will actually need a plan for. Hold my primary, I'm going in! is the most notorious because it forces the whole squad to rethink their entire kit. You can still bring grenades and stratagems, but you must avoid firing primary and support weapons, which means your squad needs to rely on orbitals, backpacks, mines, eagle strikes, and positioning. Gone in 360 seconds! is less about combat skill and more about route discipline. Blitz missions are built around speed, so the trick is to ignore anything optional, split roles, and go straight from objective to objective. Caught them by Supplies! sounds silly because it is: you are waiting for a Charger to be in the wrong place at the wrong time, and then you convert a resupply drop into a trophy. It's the only way to be sure... is the kind of achievement that becomes trivial once everyone agrees to bring barrage stratagems and stack them in one target area.

A practical way to interpret the table is this: rare achievements in Helldivers 2 usually reward planning more than mechanical mastery. Even the “hard” ones can often be reduced to a controlled setup with three friends, a low-risk mission, and a willingness to fail once or twice while you test the timing.

helldivers2 gameplay screenshot
In-game screenshot

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Missable Achievements List

There are no permanently missable achievements in the strict story-lock sense, but several helldivers2 all achievements should be treated as “missable before you move on” because they are easiest to do during specific mission beats, mission types, or team setups. Since the game is an ongoing co-op shooter rather than a linear story campaign, the best way to think about missability is by opportunity windows: if you pass the right mission type or stop playing with a coordinated squad, you make your own life harder.

Do these before you leave early progression

  • Beat the basic comfort layer first

    • Finish enough regular missions to unlock useful stratagems and understand how extraction pressure works.
    • This matters before attempting achievements like Hold my primary, I'm going in! because you need a strong stratagem roster to compensate for the weapon restriction.
  • Clear difficulty achievements while your squad is active

    • Do Hell Dive and Gone in 360 seconds! while you still have a reliable group.
    • These are dramatically easier before players drift into solo queue habits or start experimenting with random loadouts.
  • Farm mission-specific trophies during the right mission types

    • Blitz missions are the natural home for Gone in 360 seconds!.
    • Dense enemy encounters are the best time to set up Caught them by Supplies! and It's the only way to be sure....
  • Set up the weird interaction trophies as soon as you see the chance

    • If someone on the team is carrying a jump pack, use that run to attempt Hold My Liber-tea!.
    • If you down a Hulk and have time to manipulate the fight, go for Let's call it a draw rather than extracting immediately.
  • Use ship progress while you are already earning materials

    • Ship it! and Fully operational are not technically missable, but they are easiest to work toward while you are still regularly collecting upgrade resources.
    • If you spend too long ignoring ship modules, you will eventually need separate grinding sessions just to catch up.

The most important “before X” beat in practical terms is before you stop doing organized group runs. Several achievements in this game are much smoother when the squad is built specifically for them. That includes “no primary/support weapon fire,” “extract without anyone dying,” and “stack multiple orbitals in one place.” None of those are truly locked behind plot points, but they are absolutely locked behind teamwork quality.

What to prioritize first

  1. Mission flow achievements while you still need normal progression.
  2. Difficulty-based achievements before your group gets disorganized.
  3. Weapon-restriction and coordination achievements while your squad is patient.
  4. Module and level cleanup as a side effect of your main grind.

The practical takeaway is simple: treat helldivers2 all achievements like a checklist you opportunistically attack during the right queue rather than a campaign you wait to “finish later.” If you see a good squad and the right mission, do the trophy then and there. That mindset saves a lot of repeated setup time.

Hidden and Secret Achievements

Yes, there are hidden or secret achievements in Helldivers 2, and the spoiler-friendly way to handle them is to call out the ones that depend on unusual combat outcomes rather than standard progression. Because the game is not built around a traditional narrative reveal structure, the “secret” part is really about not understanding the trigger until you see it or look it up.

Spoiler-marked secret-style achievements

  • Spoiler: Hold my primary, I'm going in!

    • Requirement: Complete a full Hard difficulty mission or higher without anyone firing their primary or support weapon.
    • Why it feels secret: the game never tells you that the whole squad can play a mission using only stratagems, grenades, and environmental damage.
  • Spoiler: Gone in 360 seconds!

    • Requirement: Complete a full Extreme difficulty Blitz mission and extract in under 6 minutes.
    • Why it feels secret: the timer pressure is so specific that many players only discover the achievement after seeing someone else unlock it.
  • Spoiler: Caught them by Supplies!

    • Requirement: Kill a Charger with a resupply pod.
    • Why it feels secret: this is a physics and timing trophy, not a combat trophy. You are basically weaponizing your own logistics.
  • Spoiler: It's the only way to be sure...

    • Requirement: Have 6 orbital barrage stratagems in the same place at the same time.
    • Why it feels secret: the condition is comically niche and only becomes obvious after you read the description carefully.
  • Spoiler: Let's call it a draw

    • Requirement: Shoot off both arms on a Hulk and then extract while it's alive.
    • Why it feels secret: most squads are trained to kill Hulks immediately, so surviving with one in a disabled state is an odd, deliberate choice.

Why these are hidden in practice

These achievements are “hidden” not because they are impossible to see in the menu, but because their intent is unintuitive. In a normal mission, players naturally fire their primaries, finish enemies quickly, call resupplies safely, and kill Hulks on sight. The achievement list nudges you into doing the opposite.

The best way to approach hidden achievements is to treat them as challenge experiments. For example, if your team wants Hold my primary, I'm going in!, bring a squad setup that emphasizes eagle strikes, orbital barrages, and support tools that do not require standard gunfire. If you want Caught them by Supplies!, watch for a Charger in open terrain and communicate before the drop lands. If you are attempting It's the only way to be sure..., designate one player to cluster an enemy wave while the others place barrages in a tight zone rather than scattering them across the map.

This category is where many players overcomplicate things. The game already gives you enough chaos; you do not need to make the trophy hunt chaotic too. A clean setup, a willing squad, and one or two test runs are usually enough.

100% Completion Route

The best 100% completion route for helldivers2 all achievements is to progress naturally first, then isolate the awkward trophies in controlled co-op sessions, and finally clean up module and level-based unlocks while you finish the grind. Based on HowLongToBeat, a completionist run is roughly 89.29 hours Source, though your actual total will swing a lot depending on whether you play with a consistent team. That estimate is useful because it reflects the real shape of the achievement list: most time is spent setting up the right conditions rather than simply racking up kills.

  1. Unlock your core toolkit

    • Play normal missions until your squad has enough stratagems, armor familiarity, and resource income to attempt the odd trophies.
    • Focus on learning mission pacing in places like standard objective maps, not just fighting huge waves for fun.
  2. Target the mission-completion achievements

    • Do your first pass on clear-condition trophies such as hard mission clears and extraction-based wins.
    • This includes building habits around revives, ammo economy, and objective prioritization.
  3. Schedule the weird co-op trophies

    • Stack Hold my primary, I'm going in! with a premade team.
    • Run Gone in 360 seconds! on a Blitz mission when the squad is ready to sprint.
    • Set up It's the only way to be sure... when everyone has barrage stratagems equipped.
  4. Clean up combat interaction trophies

    • Chase Caught them by Supplies!, Hold My Liber-tea!, and That which does not kill you... during casual play.
    • These are easier when you stop trying to “finish” the mission cleanly and instead take a few controlled risks.
  5. Finish progression-based cleanup

    • Spend your remaining resources on ship modules and rank progress.
    • This is the point where Ship it! and Fully operational should naturally fall into place if you have been upgrading consistently.

Time estimate by phase

Phase Focus Typical effort
Early game Normal missions, unlocks, learning Moderate
Mid game Difficulty clears and mission-specific trophies Moderate to high
Late game Rare co-op challenges and strange interactions High but targeted
Cleanup Ship modules and remaining misc achievements Low to moderate

What makes this route efficient is sequencing. If you chase rare trophies too early, you waste time because you do not yet have the best stratagem options or the squad discipline to execute them. If you leave them all for last, you risk burnout. The middle path is best: make steady progress while keeping a shortlist of “today’s possible trophies.”

For players who want the smoothest possible 100%, I strongly recommend this rule: never start a session without one achievement goal in mind. Even if the goal is as simple as “attempt one barrage stack” or “look for a Charger near resupply,” you will move the completion bar faster than by playing blankly.

Common Mistakes

The most common mistakes in helldivers2 all achievements come from trying to play the game normally while secretly expecting the trophies to happen anyway. That works for some of them, but the rare ones demand intentional setup, and a lot of frustration comes from treating every run like a random public match.

  • Trying rare co-op achievements in random squads

    • Why players do it: public matchmaking is the default, and many people assume teamwork will “just happen.”
    • Fix: use a premade group or at least confirm the plan in voice/text before launching the mission.
  • Bringing comfort loadouts to challenge trophies

    • Why players do it: old habits die hard, and players trust weapons they know.
    • Fix: tailor the loadout to the achievement, such as stratagem-heavy setups for Hold my primary, I'm going in!.
  • Overkilling mission objectives before the trophy setup is ready

    • Why players do it: Helldivers trains you to eliminate threats quickly, so most squads instinctively delete the target.
    • Fix: call out when you are farming a specific achievement and pause fire until the condition is met.
  • Ignoring mission type selection

    • Why players do it: they accept whatever appears first instead of waiting for the right mode.
    • Fix: choose Blitz for speed-based tasks and open combat missions for enemy-physics or barrage setups.
  • Pushing extraction too early

    • Why players do it: extraction feels like success, so players rush to finish.
    • Fix: if the achievement requires a specific enemy interaction or deathless run, confirm it before boarding the shuttle.
  • Forgetting ship-module progress until the end

    • Why players do it: mission trophies feel more exciting, so upgrade chores get delayed.
    • Fix: spend resources regularly so Ship it! and Fully operational happen naturally instead of becoming a separate grind.
  • Assuming hidden achievements are bugged

    • Why players do it: the triggers are unusual and often look like accidents.
    • Fix: read the wording literally and test the condition with a low-risk squad before blaming the game.

These mistakes are very normal, especially for players coming from other shooters where achievements are either pure accumulation or obvious campaign milestones. Helldivers 2 asks for more improvisation. Once you accept that, the list becomes much friendlier.

Pro Tips

These advanced tips help you close out helldivers2 all achievements faster by building runs around achievement triggers instead of hoping they happen incidentally.

Tip 1. Build one “achievement kit” loadout

Use a dedicated loadout for trophy runs with stratagems that solve problems without primary or support weapon fire. For example, pair orbitals and eagle strikes with a backpack that improves survivability, then keep the squad’s guns quiet during Hold my primary, I'm going in! attempts.

Tip 2. Pre-plan a trigger point before the mission starts

For trophies like Caught them by Supplies!, decide in advance who will bait the Charger, who will call the resupply, and where the drop should land. A three-player callout like “left rock, wait, drop now” is worth far more than improvising in combat.

Tip 3. Use Blitz missions for speed-based pressure

The six-minute extraction trophy becomes much easier when the mission type already favors fast routing. In practice, that means selecting Blitz-style content, skipping side fights, and assigning one player to objective priority while the rest clear the path.

Tip 4. Treat barrage achievements like choreography

It's the only way to be sure... is easiest when the squad lays down orbital barrage stratagems in a deliberate cluster rather than randomly. Pick one open area, mark the center mentally, and stagger placement just enough to satisfy the “same place” requirement without spreading shells too far apart.

Tip 5. Keep an eye on incidental combat states

Achievements such as That which does not kill you... and Hold My Liber-tea! are much easier if you recognize the right combat state when it appears. If you are already ragdolled near a jump pack use, or already injured in multiple limbs, stop trying to “play clean” and convert the chaos into the trophy.

Tip 6. Farm progress alongside fun runs

Ship module trophies are best handled while doing real missions, not in separate grinding sessions. If you are already earning materials and samples, that is the right time to push toward Ship it! and Fully operational so they do not linger at the end.

Tip 7. Save your hardest trophy for a calm group

The rarest achievement, Hold my primary, I'm going in!, is easier with players who are patient enough to reset after a failed attempt. A calm team is more valuable than a hyper-aggressive one because the run depends on restraint, not damage output.

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