Charger Behemoth Helldivers 2: Weak Spots and Best Loadouts

Last checked: August 2026. This page targets charger behemoth, helldivers 2 charger, and behemoth helldivers 2 searches.
The Charger Behemoth is one of the most punishing bug targets in Helldivers 2. It charges lanes, breaks formations, and turns a clean objective into a wipe if your squad lacks anti-armor and crowd control.
Quick Answer
| Priority | What to bring | Why |
|---|---|---|
| 1 | Anti-armor (EAT, Recoilless, Spear) | Break plates and stop the charge |
| 2 | Med-Kit or Fortified armor | Survive one mistake during a charge |
| 3 | Stim + grenades | Recover when pinned in swarms |
Weak Spots and Fight Flow
| Target | Notes |
|---|---|
| Head | Anti-tank (EAT-17, Recoilless, Spear) can one-shot on direct hit |
| Leg armor | Strip plates to expose weak flesh — any weapon then deals weak-spot damage |
| Rear (butt) | Unarmored but 950 HP, 80% durable — explosives (GL-21) work best |
| Exposed torso | After armor break: 300% damage multiplier |
Focus fire on leg joints and rear plates when the Behemoth turns. Do not chase a full-speed charge down a lane — reposition perpendicular and punish the recovery animation. Bait charges into walls for a brief stun.

Screenshots


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